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ReGameDLL_CS, Reverse-engineered mod CS

ReGameDLL_CS, Reverse-engineered mod CS 5.30.0.814

Нет прав для скачивания
Установка:
  1. Извлечь нужные бинарные файлы из папки bugfixed (рекомендуется использовать эту версию) или pure
  2. Заменить оригинальный файл в папке /cstrike/dlls своего сервера (cs.so для Linux систем или mp.dll для Windows)
  3. Конфигурационные файлы game.cfg и game_init.cfg положить в корень сервера или в папку мода cstrike.
Опционально

Установка zBot
  1. Извлечь файлы из
  2. Добавить в параметры запуска сервера -bots

  1. Добавить в параметры запуска -host-improv
  2. Извлечь файлы из
Как можно использовать бета-версию?
ReGameDLL_CS также имеет бета-версию с последними изменениями от официальной версии Counter-Strike.
  • Укажите опцию -beta в строке запуска HLDS.
Настройки: game.cfg

ПараметрОписаниеЗначение по умолчанию
mp_freeforallThe style of gameplay where there aren't any teams (FFA mode). 0 disabled, 1 enabled.0
mp_autoteambalanceAuto balancing of teams. 0 disabled, 1 on after next round, 2 on next round.1
mp_buytimeDesignate the desired amount of buy time for each round (in minutes). -1 means no time limit, 0 disable buy.1.5
mp_maxmoneyThe maximum allowable amount of money in the game.16000
mp_round_infiniteFlags for fine grained control (choose as many as needed). 0 disabled, 1 enabled. Flags: a – block round time round end check, b – block needed players round end check, c – block VIP assassination/success round end check, d – block prison escape round end check, e – block bomb round end check, f – block team extermination round end check, g – block hostage rescue round end check, h – block VIP assassination/success round time end check, i – block prison escape round time end check, j – block bomb round time end check, k – block hostage rescue round time end check. Example: "ae" blocks round time and bomb round end checks.0
mp_roundoverThe round by expired time will be over, if on a map it does not have the scenario of the game. 0 disabled, 1 end of the round with a draw, 2 round end with Terrorists win, 3 round end with Counter-Terrorists win.0
mp_round_restart_delayNumber of seconds to delay before restarting a round after a win.5
mp_hegrenade_penetrationDisable grenade damage through walls. 0 disabled, 1 enabled.0
mp_nadedropsDrop a grenade after player death. 0 disabled, 1 drop first available grenade, 2 drop all grenades.0
mp_weapondropDrop player weapon after death. 0 do not drop weapons after death, 1 drop best/heaviest weapon after death, 2 drop active weapon after death, 3 drop all weapons after death (primary and secondary).1
mp_ammodropDrop ammo on weapon boxes on death or manual drop. 0 always keep ammo on player, 1 drop all ammo only after death, 2 drop all ammo whenever player drops a weapon.1
mp_roundrespawn_timePlayer cannot respawn until next round if more than N seconds has elapsed since the beginning round. -1 means no time limit.20
mp_auto_reload_weaponsAutomatically reload each weapon on player spawn. 0 disabled, 1 enabled.0
mp_refill_bpammo_weaponsRefill amount of backpack ammo up to the max. 0 disabled, 1 refill backpack ammo on player spawn, 2 refill backpack ammo on player spawn and on the purchase of the item.0
mp_infinite_ammoSets the mode infinite ammo for weapons. 0 disabled, 1 weapon clip infinite, 2 weapon bpammo infinite (This means for reloading).0
mp_infinite_grenadesEnable infinite grenades. 0 disabled, 1 grenades infinite.0
mp_auto_join_teamAutomatically joins the team. 0 disabled, 1 enable (Use in conjunction with the cvar humans_join_team any/CT/T).0
mp_max_teamkillsMaximum number of allowed teamkills before autokick. Used when enabled mp_autokick.3
mp_fragsleftIs the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit.— (not a cvar, read-only)
mp_fraglimitIf set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map. 0 means no limit.0
mp_timeleftIs the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit.— (read-only)
mp_timelimitPeriod between map rotations. 0 means no limit.0
mp_forcerespawnPlayers will automatically respawn when killed. 0 disabled, >0.00001 time delay to respawn.0
mp_hostage_hurtableThe hostages can take damage. 0 disabled, 1 from any team, 2 only from CT, 3 only from T.1
mp_hostage_fearThe hostages with improved AI (hostage_ai_enable 1) get scared of gunfire, explosions and nearby deaths. 0 disabled (hostages stay calm), 1 enabled.1
mp_show_radioiconShow radio icon. 0 disabled, 1 enabled.1
mp_show_scenarioiconShow scenario icon in HUD such as count of alive hostages or ticking bomb. 0 disabled, 1 enabled.0
mp_show_bomb_timerShow the time until the planted bomb explodes on the HUD round timer. 0 disabled, 1 enabled (when the bomb is planted, the round timer shows the C4 countdown).0
mp_old_bomb_defused_soundPlay "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused. 0 disabled, 1 enabled.1
showtriggersDebug cvar shows triggers.0
sv_alltalkWhen players can hear each other. 0 dead don't hear alive, 1 no restrictions, 2 teammates hear each other, 3 Same as 2 but spectators hear everybody, 4 alive hear alive, dead hear dead and alive, 5 alive hear alive teammates, dead hear dead and alive.0
bot_deathmatchSets the mode for the zBot. 0 disabled, 1 enable mode Deathmatch and not allow to do the scenario.0
bot_quota_modeDetermines the type of quota. normal – default behaviour, fill – the server will adjust bots to keep N players in the game, where N is bot_quota, match – the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.normal
bot_join_delayPrevents bots from joining the server for this many seconds after a map change.0
bot_join_after_playerIf non-zero, bots will wait for a human to join before entering the game. 0 disabled (bots join an empty server immediately after a map change), 1 strict (bots wait for the first human to join a playable team - T or CT), 2 soft (bots wait for the first human to connect, including spectators).1
bot_freezePrevents bots on your server from moving. 0 disabled, 1 enabled.0
mp_item_staytimeTime to remove item that have been dropped from the players.300
mp_legacy_bombtarget_touchLegacy func_bomb_target touch. New one is more strict. 0 New behavior, 1 Legacy behavior.1
mp_respawn_immunitytimeSpecifies the players defense time after respawn (in seconds). 0 disabled, >0.00001 time delay to remove protection.0
mp_respawn_immunity_effectsEnable effects on player spawn protection. 0 disabled, 1 enable (Use in conjunction with the cvar mp_respawn_immunitytime).1
mp_respawn_immunity_force_unsetForce unset spawn protection if the player doing any action. 0 disabled, 1 when moving and attacking, 2 only when attacking.1
mp_kill_filled_spawnKill the player in filled spawn before spawning some one else (Prevents players stucking in each other). Only disable this if you have semiclip or other plugins that prevents stucking. 0 disabled, 1 enabled.1
mp_allow_point_servercommandAllow use of point_servercommand entities in map. 0 disallow, 1 allow. NOTE: Potentially dangerous for untrusted maps.0
mp_hullbounds_setsSets mins/maxs hull bounds for the player. 0 disabled, 1 enabled.1
mp_unduck_methodDon't unduck if ducking isn't finished yet. 0 disabled, 1 enabled. NOTE: This also prevents double duck.0
mp_scoreboard_showhealthShow HP field into a scoreboard. -1 disabled, 0 don't send any update for HP field to any clients, 1 show only Terrorist HP field to all clients, 2 show only CT HP field to all clients, 3 show HP field to teammates, 4 show HP field to all clients, 5 show HP field to teammates and spectators.3
mp_scoreboard_showmoneyShow Money field into a scoreboard. -1 disabled, 0 don't send any update for Money field to any clients, 1 show only Terrorist Money field to all clients, 2 show only CT Money field to all clients, 3 show Money field to teammates, 4 show Money field to all clients, 5 show Money field to teammates and spectators.3
mp_scoreboard_showdefkitShow D. Kit field into a scoreboard for teammates. 0 disabled, 1 enabled. NOTE: If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera.1
ff_damage_reduction_bulletsHow much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy).0.35
ff_damage_reduction_grenadeHow much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy).0.25
ff_damage_reduction_grenade_selfHow much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy).1.0
ff_damage_reduction_otherHow much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy).0.35
mp_afk_bomb_drop_timePlayer that have never moved since they last move will drop the bomb after this amount of time (in seconds). 0 disabled, >5.0 delay to drop.0
mp_radio_timeoutDelay between player Radio messages (in seconds). 0 disable delay.1.5
mp_radio_maxinroundMaximum Radio messages count for player per round. 0 disable radio messages.60
mp_buy_anywhereWhen set, players can buy anywhere, not only in buyzones. 0 disabled, 1 both teams, 2 only Terrorists team, 3 only CT team.0
mp_t_default_grenadesThe default grenades that the Ts will spawn with."" (empty)
mp_t_give_player_knifeWhether Terrorist player spawn with knife. 0 disabled, 1 enabled.1
mp_t_default_weapons_primaryThe default primary (rifle) weapon that the Ts will spawn with."" (empty)
mp_t_default_weapons_secondaryThe default secondary (pistol) weapon that the Ts will spawn with."glock18"
mp_ct_default_grenadesThe default grenades that the CTs will spawn with."" (empty)
mp_ct_give_player_knifeWhether Counter-Terrorist player spawn with knife. 0 disabled, 1 enabled.1
mp_ct_default_weapons_primaryThe default primary (rifle) weapon that the CTs will spawn with."" (empty)
mp_ct_default_weapons_secondaryThe default secondary (pistol) weapon that the CTs will spawn with."usp"
mp_default_weapons_randomRandomize default weapons (if there are multiple). 0 disabled, 1 enabled.0
mp_give_player_c4Whether this map should spawn a C4 bomb for a player or not. 0 disabled, 1 enabled.1
mp_weapons_allow_map_placedWhen set, map weapons (located on the floor by map) will be shown. 0 hide all map weapons, 1 enabled. NOTE: Effect will work after round restart.1
mp_free_armorGive free armor on player spawn. 0 disabled, 1 Give Kevlar, 2 Give Kevlar + Helmet.0
mp_team_flashSets the behaviour for Flashbangs on teammates. -1 Don't affect teammates neither flash owner, 0 Don't affect teammates, 1 Affects teammates.1
mp_fadetoblackObserver's screen will fade to black on kill event or permanent. 0 No fade, 1 Fade to black and won't be able to watch anybody, 2 fade to black only on kill moment.0
mp_falldamageDamage from falling. 0 disabled, 1 enabled.1
sv_allchatPlayers can receive all other players text chat, team restrictions apply. 0 disabled, 1 enabled.1
sv_autobunnyhoppingPlayers automatically re-jump while holding jump button. 0 disabled, 1 enabled.0
sv_enablebunnyhoppingAllow player speed to exceed maximum running speed. 0 disabled, 1 enabled.0
mp_plant_c4_anywhereWhen set, players can plant anywhere, not only in bombsites. 0 disabled, 1 enabled.0
mp_give_c4_fragsHow many bonuses (frags) will get the player who defused or exploded the bomb.3
mp_hostages_rescued_ratioRatio of hostages rescued to win the round.1.0
mp_legacy_vehicle_blockLegacy func_vehicle behavior when blocked by another entity. 0 New behavior, 1 Legacy behavior.1
mp_dying_timeTime for switch to free observing after death. 0 - disable spectating around death, >0.00001 - time delay to start spectate. NOTE: The countdown starts when the player’s death animation is finished.3.0
mp_deathmsg_flagsSets a flags for extra information in the player's death message. 0 disabled, a – position where the victim died, b – index of the assistant who helped the attacker kill the victim, c – rarity classification bits, e.g., blinkill, noscope, penetrated, etc."abc"
mp_assist_damage_thresholdSets the percentage of damage needed to score an assist.40
mp_freezetime_duckAllow players to duck during freezetime. 0 disabled, 1 enabled.1
mp_freezetime_jumpAllow players to jump during freezetime. 0 disabled, 1 enabled.1
mp_defuser_allocationGive defuser on player spawn. 0 disabled, 1 Random players, 2 All players.0
mp_location_area_infoEnable location area info. 0 disabled, 1 show location below HUD radar, 2 show location in HUD chat (NOT RECOMMENDED! 💬), 3 both displayed (NOT RECOMMENDED! 💬). NOTE: Navigation maps/.nav file required and should contain place names. NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1.0
mp_item_respawn_timeThe respawn time for items (such as health packs, armor, etc.).30
mp_weapon_respawn_timeThe respawn time for weapons.20
mp_ammo_respawn_timeThe respawn time for ammunition.20
mp_vote_flagsVote systems enabled in server. 0 voting disabled, k – votekick enabled via vote command, m – votemap enabled via votemap command."km"
mp_votemap_min_timeMinimum seconds that must elapse on map before votemap command can be used.180
mp_flymove_methodSet the method used for flymove calculations. 0 default method, 1 alternative method (more accurate).0
mp_stamina_restore_rateFramerate (FPS), that used as reference when restoring stamina (fuser2) after jump.0
mp_logkillsLog kills. 0 disabled, 1 enabled.1
mp_jump_heightPlayer jump height.45
bot_excellent_moraleBots always have great morale regardless of defeat or victory. 0 disabled, 1 enabled.0
mp_randomspawnRandom player spawns. 0 disabled, 1 enabled. NOTE: Navigation maps/.nav file required.0
mp_playerid_showhealthPlayer ID display mode. 0 don't show health, 1 show health for teammates only (default CS behaviour), 2 show health for all players.1
mp_playerid_fieldPlayer ID field display mode. 0 don't show additional information, 1 show team name, 2 show health percentage, 3 show both team name and health percentage.3
mp_knockbackKnockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47). Works only if not crouching, and not hit in the legs. Set to 0 to disable.170
mp_knife_wall_sparksShow a spark effect at the point of impact when a knife hits a wall. 0 disabled, 1 enabled.0

game_init.cfg

Код:
// Устанавливает минимальные/максимальные границы хуллов (коробки взаимодействия с физикой карт и игроков) для игрока.
// 0 - выключить (поведение по умолчанию, устанавливает движок)
// 1 - включить (устанавливает gamedll)
//
// Значение по умолчанию: "1"

mp_hullbounds_sets 1
Сверху Снизу