| Параметр | Описание | Значение по умолчанию |
|---|---|---|
| mp_freeforall | The style of gameplay where there aren't any teams (FFA mode). 0 disabled, 1 enabled. | 0 |
| mp_autoteambalance | Auto balancing of teams. 0 disabled, 1 on after next round, 2 on next round. | 1 |
| mp_buytime | Designate the desired amount of buy time for each round (in minutes). -1 means no time limit, 0 disable buy. | 1.5 |
| mp_maxmoney | The maximum allowable amount of money in the game. | 16000 |
| mp_round_infinite | Flags for fine grained control (choose as many as needed). 0 disabled, 1 enabled. Flags: a – block round time round end check, b – block needed players round end check, c – block VIP assassination/success round end check, d – block prison escape round end check, e – block bomb round end check, f – block team extermination round end check, g – block hostage rescue round end check, h – block VIP assassination/success round time end check, i – block prison escape round time end check, j – block bomb round time end check, k – block hostage rescue round time end check. Example: "ae" blocks round time and bomb round end checks. | 0 |
| mp_roundover | The round by expired time will be over, if on a map it does not have the scenario of the game. 0 disabled, 1 end of the round with a draw, 2 round end with Terrorists win, 3 round end with Counter-Terrorists win. | 0 |
| mp_round_restart_delay | Number of seconds to delay before restarting a round after a win. | 5 |
| mp_hegrenade_penetration | Disable grenade damage through walls. 0 disabled, 1 enabled. | 0 |
| mp_nadedrops | Drop a grenade after player death. 0 disabled, 1 drop first available grenade, 2 drop all grenades. | 0 |
| mp_weapondrop | Drop player weapon after death. 0 do not drop weapons after death, 1 drop best/heaviest weapon after death, 2 drop active weapon after death, 3 drop all weapons after death (primary and secondary). | 1 |
| mp_ammodrop | Drop ammo on weapon boxes on death or manual drop. 0 always keep ammo on player, 1 drop all ammo only after death, 2 drop all ammo whenever player drops a weapon. | 1 |
| mp_roundrespawn_time | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round. -1 means no time limit. | 20 |
| mp_auto_reload_weapons | Automatically reload each weapon on player spawn. 0 disabled, 1 enabled. | 0 |
| mp_refill_bpammo_weapons | Refill amount of backpack ammo up to the max. 0 disabled, 1 refill backpack ammo on player spawn, 2 refill backpack ammo on player spawn and on the purchase of the item. | 0 |
| mp_infinite_ammo | Sets the mode infinite ammo for weapons. 0 disabled, 1 weapon clip infinite, 2 weapon bpammo infinite (This means for reloading). | 0 |
| mp_infinite_grenades | Enable infinite grenades. 0 disabled, 1 grenades infinite. | 0 |
| mp_auto_join_team | Automatically joins the team. 0 disabled, 1 enable (Use in conjunction with the cvar humans_join_team any/CT/T). | 0 |
| mp_max_teamkills | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. | 3 |
| mp_fragsleft | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. | — (not a cvar, read-only) |
| mp_fraglimit | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map. 0 means no limit. | 0 |
| mp_timeleft | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. | — (read-only) |
| mp_timelimit | Period between map rotations. 0 means no limit. | 0 |
| mp_forcerespawn | Players will automatically respawn when killed. 0 disabled, >0.00001 time delay to respawn. | 0 |
| mp_hostage_hurtable | The hostages can take damage. 0 disabled, 1 from any team, 2 only from CT, 3 only from T. | 1 |
| mp_hostage_fear | The hostages with improved AI (hostage_ai_enable 1) get scared of gunfire, explosions and nearby deaths. 0 disabled (hostages stay calm), 1 enabled. | 1 |
| mp_show_radioicon | Show radio icon. 0 disabled, 1 enabled. | 1 |
| mp_show_scenarioicon | Show scenario icon in HUD such as count of alive hostages or ticking bomb. 0 disabled, 1 enabled. | 0 |
| mp_show_bomb_timer | Show the time until the planted bomb explodes on the HUD round timer. 0 disabled, 1 enabled (when the bomb is planted, the round timer shows the C4 countdown). | 0 |
| mp_old_bomb_defused_sound | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused. 0 disabled, 1 enabled. | 1 |
| showtriggers | Debug cvar shows triggers. | 0 |
| sv_alltalk | When players can hear each other. 0 dead don't hear alive, 1 no restrictions, 2 teammates hear each other, 3 Same as 2 but spectators hear everybody, 4 alive hear alive, dead hear dead and alive, 5 alive hear alive teammates, dead hear dead and alive. | 0 |
| bot_deathmatch | Sets the mode for the zBot. 0 disabled, 1 enable mode Deathmatch and not allow to do the scenario. | 0 |
| bot_quota_mode | Determines the type of quota. normal – default behaviour, fill – the server will adjust bots to keep N players in the game, where N is bot_quota, match – the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. | normal |
| bot_join_delay | Prevents bots from joining the server for this many seconds after a map change. | 0 |
| bot_join_after_player | If non-zero, bots will wait for a human to join before entering the game. 0 disabled (bots join an empty server immediately after a map change), 1 strict (bots wait for the first human to join a playable team - T or CT), 2 soft (bots wait for the first human to connect, including spectators). | 1 |
| bot_freeze | Prevents bots on your server from moving. 0 disabled, 1 enabled. | 0 |
| mp_item_staytime | Time to remove item that have been dropped from the players. | 300 |
| mp_legacy_bombtarget_touch | Legacy func_bomb_target touch. New one is more strict. 0 New behavior, 1 Legacy behavior. | 1 |
| mp_respawn_immunitytime | Specifies the players defense time after respawn (in seconds). 0 disabled, >0.00001 time delay to remove protection. | 0 |
| mp_respawn_immunity_effects | Enable effects on player spawn protection. 0 disabled, 1 enable (Use in conjunction with the cvar mp_respawn_immunitytime). | 1 |
| mp_respawn_immunity_force_unset | Force unset spawn protection if the player doing any action. 0 disabled, 1 when moving and attacking, 2 only when attacking. | 1 |
| mp_kill_filled_spawn | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other). Only disable this if you have semiclip or other plugins that prevents stucking. 0 disabled, 1 enabled. | 1 |
| mp_allow_point_servercommand | Allow use of point_servercommand entities in map. 0 disallow, 1 allow. NOTE: Potentially dangerous for untrusted maps. | 0 |
| mp_hullbounds_sets | Sets mins/maxs hull bounds for the player. 0 disabled, 1 enabled. | 1 |
| mp_unduck_method | Don't unduck if ducking isn't finished yet. 0 disabled, 1 enabled. NOTE: This also prevents double duck. | 0 |
| mp_scoreboard_showhealth | Show HP field into a scoreboard. -1 disabled, 0 don't send any update for HP field to any clients, 1 show only Terrorist HP field to all clients, 2 show only CT HP field to all clients, 3 show HP field to teammates, 4 show HP field to all clients, 5 show HP field to teammates and spectators. | 3 |
| mp_scoreboard_showmoney | Show Money field into a scoreboard. -1 disabled, 0 don't send any update for Money field to any clients, 1 show only Terrorist Money field to all clients, 2 show only CT Money field to all clients, 3 show Money field to teammates, 4 show Money field to all clients, 5 show Money field to teammates and spectators. | 3 |
| mp_scoreboard_showdefkit | Show D. Kit field into a scoreboard for teammates. 0 disabled, 1 enabled. NOTE: If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera. | 1 |
| ff_damage_reduction_bullets | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy). | 0.35 |
| ff_damage_reduction_grenade | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy). | 0.25 |
| ff_damage_reduction_grenade_self | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy). | 1.0 |
| ff_damage_reduction_other | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy). | 0.35 |
| mp_afk_bomb_drop_time | Player that have never moved since they last move will drop the bomb after this amount of time (in seconds). 0 disabled, >5.0 delay to drop. | 0 |
| mp_radio_timeout | Delay between player Radio messages (in seconds). 0 disable delay. | 1.5 |
| mp_radio_maxinround | Maximum Radio messages count for player per round. 0 disable radio messages. | 60 |
| mp_buy_anywhere | When set, players can buy anywhere, not only in buyzones. 0 disabled, 1 both teams, 2 only Terrorists team, 3 only CT team. | 0 |
| mp_t_default_grenades | The default grenades that the Ts will spawn with. | "" (empty) |
| mp_t_give_player_knife | Whether Terrorist player spawn with knife. 0 disabled, 1 enabled. | 1 |
| mp_t_default_weapons_primary | The default primary (rifle) weapon that the Ts will spawn with. | "" (empty) |
| mp_t_default_weapons_secondary | The default secondary (pistol) weapon that the Ts will spawn with. | "glock18" |
| mp_ct_default_grenades | The default grenades that the CTs will spawn with. | "" (empty) |
| mp_ct_give_player_knife | Whether Counter-Terrorist player spawn with knife. 0 disabled, 1 enabled. | 1 |
| mp_ct_default_weapons_primary | The default primary (rifle) weapon that the CTs will spawn with. | "" (empty) |
| mp_ct_default_weapons_secondary | The default secondary (pistol) weapon that the CTs will spawn with. | "usp" |
| mp_default_weapons_random | Randomize default weapons (if there are multiple). 0 disabled, 1 enabled. | 0 |
| mp_give_player_c4 | Whether this map should spawn a C4 bomb for a player or not. 0 disabled, 1 enabled. | 1 |
| mp_weapons_allow_map_placed | When set, map weapons (located on the floor by map) will be shown. 0 hide all map weapons, 1 enabled. NOTE: Effect will work after round restart. | 1 |
| mp_free_armor | Give free armor on player spawn. 0 disabled, 1 Give Kevlar, 2 Give Kevlar + Helmet. | 0 |
| mp_team_flash | Sets the behaviour for Flashbangs on teammates. -1 Don't affect teammates neither flash owner, 0 Don't affect teammates, 1 Affects teammates. | 1 |
| mp_fadetoblack | Observer's screen will fade to black on kill event or permanent. 0 No fade, 1 Fade to black and won't be able to watch anybody, 2 fade to black only on kill moment. | 0 |
| mp_falldamage | Damage from falling. 0 disabled, 1 enabled. | 1 |
| sv_allchat | Players can receive all other players text chat, team restrictions apply. 0 disabled, 1 enabled. | 1 |
| sv_autobunnyhopping | Players automatically re-jump while holding jump button. 0 disabled, 1 enabled. | 0 |
| sv_enablebunnyhopping | Allow player speed to exceed maximum running speed. 0 disabled, 1 enabled. | 0 |
| mp_plant_c4_anywhere | When set, players can plant anywhere, not only in bombsites. 0 disabled, 1 enabled. | 0 |
| mp_give_c4_frags | How many bonuses (frags) will get the player who defused or exploded the bomb. | 3 |
| mp_hostages_rescued_ratio | Ratio of hostages rescued to win the round. | 1.0 |
| mp_legacy_vehicle_block | Legacy func_vehicle behavior when blocked by another entity. 0 New behavior, 1 Legacy behavior. | 1 |
| mp_dying_time | Time for switch to free observing after death. 0 - disable spectating around death, >0.00001 - time delay to start spectate. NOTE: The countdown starts when the player’s death animation is finished. | 3.0 |
| mp_deathmsg_flags | Sets a flags for extra information in the player's death message. 0 disabled, a – position where the victim died, b – index of the assistant who helped the attacker kill the victim, c – rarity classification bits, e.g., blinkill, noscope, penetrated, etc. | "abc" |
| mp_assist_damage_threshold | Sets the percentage of damage needed to score an assist. | 40 |
| mp_freezetime_duck | Allow players to duck during freezetime. 0 disabled, 1 enabled. | 1 |
| mp_freezetime_jump | Allow players to jump during freezetime. 0 disabled, 1 enabled. | 1 |
| mp_defuser_allocation | Give defuser on player spawn. 0 disabled, 1 Random players, 2 All players. | 0 |
| mp_location_area_info | Enable location area info. 0 disabled, 1 show location below HUD radar, 2 show location in HUD chat (NOT RECOMMENDED! | 0 |
| mp_item_respawn_time | The respawn time for items (such as health packs, armor, etc.). | 30 |
| mp_weapon_respawn_time | The respawn time for weapons. | 20 |
| mp_ammo_respawn_time | The respawn time for ammunition. | 20 |
| mp_vote_flags | Vote systems enabled in server. 0 voting disabled, k – votekick enabled via vote command, m – votemap enabled via votemap command. | "km" |
| mp_votemap_min_time | Minimum seconds that must elapse on map before votemap command can be used. | 180 |
| mp_flymove_method | Set the method used for flymove calculations. 0 default method, 1 alternative method (more accurate). | 0 |
| mp_stamina_restore_rate | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. | 0 |
| mp_logkills | Log kills. 0 disabled, 1 enabled. | 1 |
| mp_jump_height | Player jump height. | 45 |
| bot_excellent_morale | Bots always have great morale regardless of defeat or victory. 0 disabled, 1 enabled. | 0 |
| mp_randomspawn | Random player spawns. 0 disabled, 1 enabled. NOTE: Navigation maps/.nav file required. | 0 |
| mp_playerid_showhealth | Player ID display mode. 0 don't show health, 1 show health for teammates only (default CS behaviour), 2 show health for all players. | 1 |
| mp_playerid_field | Player ID field display mode. 0 don't show additional information, 1 show team name, 2 show health percentage, 3 show both team name and health percentage. | 3 |
| mp_knockback | Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47). Works only if not crouching, and not hit in the legs. Set to 0 to disable. | 170 |
| mp_knife_wall_sparks | Show a spark effect at the point of impact when a knife hits a wall. 0 disabled, 1 enabled. | 0 |
// Устанавливает минимальные/максимальные границы хуллов (коробки взаимодействия с физикой карт и игроков) для игрока.
// 0 - выключить (поведение по умолчанию, устанавливает движок)
// 1 - включить (устанавливает gamedll)
//
// Значение по умолчанию: "1"
mp_hullbounds_sets 1