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ReGameDLL_CS, Reverse-engineered mod CS

ReGameDLL_CS, Reverse-engineered mod CS 5.30.0.814

Нет прав для скачивания
  • CMake improvements, add 64-bit support for use in Xash3D FWGS
  • Bot Chatter: Bots will react to enemy snipers presence
  • Fix: calculate UpdateLocation fun not so often
  • Team Say refactory/enhancement
  • Fix buy bots sec ammo
  • Add new cvar bot_excellent_morale
  • Randomspawn
  • Add cvar mp_default_weapons_random
  • Added forgot pistols fiveseven and dualelite touching for vip
  • Add new cvar mp_jump_height
  • Add new cvar "mp_logkills"
  • Add new cvars mp_playerid_showhealth and mp_playerid_field
  • Add cvar for stamina restoration speed based on fps reference.
  • New flymove method
  • Implements UpdateStatusBar Hook
  • API: Implemented CBasePlayer::Observer_FindNextPlayer()
  • Fix: Remove grenades and C4
  • API: Knockback
  • ci-build updated
  • [chore] License transition from GPLv3 to MIT
  • CBasePlayerWeapon::IsPistol virtual decl fix
  • Fix M3 and XM1014 not resetting idle anim timer
  • Group m_pTank detachment logic
  • Use AddPoints when exploding/defusing C4 bombs to properly update scoreboard
  • Allow null owner on grenade spawning
  • Improve documentation of EjectBrass and TE_MODEL constants
  • Optimize TraceBleed to skip unnecessary TraceLine calls
  • Fixed incorrect default iMaxClip value for grenades
  • Improve SelectDefaultTeam() logic
  • Refactor Shield hit handling to remove redundancy and fix related bugs
  • Enable shield HUD pickup icon via WeaponList/WeapPickup
  • Add weapons info to mp_knockback
  • Fix internal "has primary weapon" state updates
  • Fix CHalfLifeMultiplay::m_iMapVotes array access
  • Implement SendSayMessage function and hookchain
  • Restore idle kick for spectators
  • Allow reload on weapons with altered ammo type
  • Added support ccache for speedup recompilation
  • AngleQuaternion: fix buffer overflow
  • Fix crash nav generation with impossibly-large grid
  • CCSBot::FindMostDangerousThreat: Fix crash when m_pActiveItem is null Related
  • Update player's HUD after round restart time expires, not before it
  • Force update shadow sprite during demo recording so that shadow works correctly during playback
  • Fix bot quota issues with spectators, HLTV, and deathmatch
  • Overhauls bot maintenance to fix bot_auto_vacate slot reservation bugs and ensures correct behavior in deathmatch
  • Adds strict and soft modes to bot_join_after_player
  • Ensure DefuseBombEnd is called when defusing and bomb explodes to properly stop defuse
  • Fixes the issue where defuse progress bar continued draw after bomb explosion
  • ZBot: Implemented immediate reloading of nav data after bot analysis, without requiring a full map restart
  • ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis
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