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ReHLDS, Reverse-engineered HLDS

ReHLDS, Reverse-engineered HLDS 3.15.0.896

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ПараметрОписаниеЗначение по умолчанию
listipcfgfile <filename>File for permanent IP bans.listip.cfg
syserror_logfile <filename>File for the system error log.sys_error.log
sv_auto_precache_sounds_in_models <1|0>Automatically precache sounds attached to models.0
sv_delayed_spray_upload <1|0>Upload custom sprays after entering the game instead of when connecting. It increases upload speed.0
sv_echo_unknown_cmd <1|0>Echo in the console when trying execute an unknown command.0
sv_rcon_condebug <1|0>Print rcon debug in the console.1
sv_force_ent_intersection <1|0>In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities.0
sv_rehlds_force_dlmax <1|0>Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation.0
sv_rehlds_hull_centering <1|0>Use center of hull instead of corner.0
sv_rehlds_movecmdrate_max_avgMax average level of 'move' cmds for ban.400
sv_rehlds_movecmdrate_avg_punishTime in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick).5
sv_rehlds_movecmdrate_max_burstMax burst level of 'move' cmds for ban.2500
sv_rehlds_movecmdrate_burst_punishTime in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick).5
sv_rehlds_send_mapcycle <1|0>Send mapcycle.txt in serverinfo message (HLDS behavior, but it is unused on the client).0
sv_rehlds_stringcmdrate_max_avgMax average level of 'string' cmds for ban.80
sv_rehlds_stringcmdrate_avg_punishTime in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick).5
sv_rehlds_stringcmdrate_max_burstMax burst level of 'string' cmds for ban.400
sv_rehlds_stringcmdrate_burst_punishTime in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick).5
sv_rehlds_userinfo_transmitted_fieldsUserinfo fields only with these keys will be transmitted to clients via network. If not set then all fields will be transmitted (except prefixed with underscore). Each key must be prefixed by backslash, for example "\name\model\*sid\*hltv\bottomcolor\topcolor". See [wiki](https://github.com/rehlds/ReHLDS/wiki/Userinfo-keys) to collect sufficient set of keys for your server."" (empty)
sv_rehlds_attachedentities_playeranimationspeed_fixFixes bug with gait animation speed increase when player has some attached entities (aiments). Can cause animation lags when cl_updaterate is low.0
sv_rehlds_maxclients_from_single_ipLimit number of connections at the same time from single IP address, not confuse to already connected players.5
sv_rehlds_local_gametime <1|0>A feature of local gametime which decrease "lags" if you run same map for a long time.0
sv_rehlds_allow_large_sprays <1|0>Allow larger custom logos than 64x64.1
sv_use_entity_fileUse custom entity file for a map. Path to an entity file will be "maps/[map name].ent". 0 - use original entities. 1 - use .ent files from maps directory. 2 - use .ent files from maps directory and create new .ent file if not exist.0
sv_usercmd_custom_random_seedWhen enabled server will populate an additional random seed independent of the client.0
sv_net_incoming_decompression <1|0>When enabled server will decompress of incoming compressed file transfer payloads.1
sv_net_incoming_decompression_max_ratio <0|100>Sets the max allowed ratio between compressed and uncompressed data for file transfer. (A ratio close to 90 indicates large uncompressed data with low entropy)80.0
sv_net_incoming_decompression_max_size <16|65536>Sets the max allowed size for decompressed file transfer data.65536 bytes
sv_net_incoming_decompression_min_failures <0|10>Sets the min number of decompression failures required before a player's connection is flagged for potential punishment.4
sv_net_incoming_decompression_max_failures <0|10>Sets the max number of decompression failures allowed within a specified time window before action is taken against the player.10
sv_net_incoming_decompression_min_failuretime: <0.1|10.0>Sets the min time in secs within which decompression failures are tracked to determine if the player exceeds the failure thresholds.0.1
sv_net_incoming_decompression_punishTime in minutes for which the player will be banned for malformed/abnormal bzip2 fragments (0 - Permanent, use a negative number for a kick).-1
sv_tags <comma-delimited string list of tags>Sets a string defining the "gametags" for this server, this is optional, but if it is set it allows users/scripts to filter in the matchmaking/server-browser interfaces based on the value."" (empty)
sv_filterban <-1|0|1>Set packet filtering by IP mode. -1 - All players will be rejected without any exceptions. 0 - No checks will happen. 1 - All incoming players will be checked if they're IP banned (if they have an IP filter entry), if they are, they will be kicked.1
sv_rehlds_movecmd_max_ticksSet maximum amount of movement commands the server is able to process from a single player in a single frame. This includes the commands itself, not packets.24
sv_rehlds_movecmd_max_null_streakDefines the maximum allowed consecutive movement commands with zero time duration (empty commands). 0 - disables the check.0
sv_rehlds_movecmd_clamp_interp <1|0>Defines whether should the server block movement commands with invalid (out of range) "ex_interp" value.1
sv_rehlds_movecmdtime_samplesDefines the number of frames the server takes to average the client's movement speed. Higher - more accurate but slower detection, lower - vice versa.120
sv_rehlds_movecmdtime_max_errorDefines how far a client's internal game clock can go ahead of or behind the server's clock in milliseconds. If this limit is exceeded, the server evaluates the client's game speed. Penalties are ONLY applied if the client also violates the "sv_rehlds_movecmdtime_max_scale" or "sv_rehlds_movecmdtime_min_scale" limits.300
sv_rehlds_movecmdtime_max_scaleDefines the max client's base game speed ratio. Clients speeding the game up beyond this multiplier will receive warnings.3.0
sv_rehlds_movecmdtime_min_scaleDefines the min client's base game speed ratio. Clients slowing the game down below this multiplier will receive warnings.0.5
sv_rehlds_movecmdtime_max_warningsMaximum allowed speedhack/slowmo warnings before the punishment is applied. -1 - disable detection.-1
sv_rehlds_movecmdtime_punishTime in minutes for which the player will be banned for speedhacking/slowing (-1 - Kick, 0 - Permanent, use a negative number for a kick).-1
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